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Click here for Saturday's TEL
 
 
   
 
 

0900 - 1200

Board Game - Ultimate Simpsons Trivia

  • Event ID - SAB0901
  • Ultimate Simpsons Trivia
  • Gerald Dokka
  • Introductory Game
  • Four Players
  • Congressional I
    Have you watched every episode? Let's put that experience to teh test. The winner recieves a fabulous prize. Rules will be taught.

Card Game - Spycraft CCG Demonstration

  • Event ID - SAC0902
  • Spycraft CCG by Alderac Entertainment Group
  • Clifford Niesl
  • Demonstration
  • Congressional III
    Espionage is a grand shadow play in which every act is an ideological war and every actor carries the fate of nations in his armor-lined briefcase. Come learn to play the exciting new CCG by AEG.

Miniatures - WARMACHINE Demonstration

  • Event ID - SAM0901
  • WARMACHINE by Privateer Press
  • Jason Bradley
  • Demonstration
  • Capital II
    Come play the fast paced, exciting game of Steam and Magic driven combat, WARMACHINE by Privateer Press. In WARMACHINE you control a small battlegroup of infantry, powerful combat mages called Warcasters and their retinue of Massive Metal hulks, the WarJacks! Miniatures will be provided, Quick Start rules will be used to demonstrate the basic rules.

Miniatures - ANDROMEDA WARS

  • Event ID - SAM0903
  • House Rules
  • Don Bauman
  • Introductory Game
  • Six Players 4 of 6 Available
  • Capital III
    Trip Sensor Alert: Laser Fire in Sector 13, intelligence reports Space Pirates are Ambushing Imperial Ships with Impunity, and may possess a Dirty StarBurst Cluster Bomb. Fighters, Launch Immediately and report Enemy Positions. Assault Ships, blast off and ENGAGE. And for the "Love of Andromeda", get that StarShip Moving!

Saturday Schedule Grid

0900 - 1500

Saturday Schedule Grid

0900 - 2100

Board Game - BATTLE CRY

  • Event ID - SAB0902
  • Sponsored by: First Minnesota Historical Wargaming Society
  • Battlecry by Hasbro
  • Richard Moyer
  • Tournament - Intermediate Game
  • Eight Players 7 of 8 Available
  • Congressional I
    The first round will consist of three games of the Battle of Bull Run and will be a non-elimination format. After the first three rounds two players from your group of four will advance to the next round, the Battle of Chickamauga, thereafter single elimination. Bidding will be explained.

Board Game - New Hasbro Axis and Allies

  • Event ID - SAB0903
  • Sponsored by: First Minnesota Historical Wargaming Society
  • Axis and Allies - New Edition by Hasbro
  • Mike Backstrom
  • Single Elimination Tournament - Advanced Game
  • First Round 0900 - 1500 / Second Round 1500 - 2100
  • Eight Players 5 of 8 Available
  • Congressional I
    We will be playing the new Axis and Allies by Larry Harris that was released earlier this year. NOT THE SECOND EDITION AXIS AND ALLIES. You are expected to have read and know the the rules prior to play. Please bring a copy of the game if possible. Special tournament rules will be announced at the tournament.

Card Game - "A Naga's Bounty" - Legend of the Five Rings: Constructed Tournament

  • Event ID - SAC0901
  • Legend of the Five Rings by AEG
  • Darin Dumez
  • Tournament - Advanced Game
  • Thirty-Two Players
  • Congressional III
    0900 registration, 1000-1800 (10 am to 6 pm) with five 45 minute rounds (max) of Swiss with a cut to the top 4 or 8 for the finals (depending on turnout) and a break after round three (or four is we run only four rounds of swiss).
    Four rounds for up to 16 players, 5 rounds for sixteen or more players.

Miniatures - Skating Penguins

  • Event ID - SAM0904
  • Home Rules
  • Don Glewwe
  • Demonstration
  • Capital II
    A playful take on all those aerial space games that ignore or minimalize the third dimension. There are no such illusions here as flightless combatants battle on a sheet of floating ice. Free-for-all, or team games (lasting 1-3 hours). Run all day on demand, 2-12 players.

Miniatures - Beer & Pretzel Space Marines

  • Event ID - SAM0905
  • Home Rules
  • Don Glewwe
  • Demonstration
  • Capital II
    Quick and simple shoot-em-up based on "Aliens" - style marines. Players control a squad of grunts survivng in the far reaches of space the best way they know how: By blowing away everything in sight! Seven scenarios (1-3 hours) for 1-4 players available all day for some mindless dice-rolling. No closet Clauswitz' or Junior Jominis need apply: Like the Sarge Says - "Don't think, SHOOT!"

Saturday Schedule Grid

0900 - 2400

Signature Event
Miniatures - D-Day! - Utah Beach

  • Event ID - SAM0902
  • Sponsored by: St. Paul Irregulars / The Source Comics and Games
  • Broadsword II by the St. Paul Irregulars
  • St. Paul Irregulars
  • Introductory Game
  • Thirty Players 27 of 30 Available
  • Capital II
    Welcome to the Source Comics and Games and the St. Paul Irregulars Utah Beach and Airborne Landings Game. We are glad that you have chosen to join us in commemorating the Normandy Landings on June 6, 1944.
    There were 5 landing Beaches (UTAH, OMAHA, GOLD, JUNO and SWORD) and three airborne drops designed to pierce Hitler's Atlantic Wall and begin the liberation of Europe.
    Today we look upon the victory of the Western Allies over the German Army as an inevitability - that was not the case in 1944. Britain had run to the limits of its manpower. The British Liberation Army was the last the British could raise. Disaster would mean a loss of the cream of the Army.
    The United States had fought an internal struggle as to whether the priority for material should be Europe or Japan. One consequence of a failed landing would be a change in focus, and perhaps a Berlin wall on the Channel coast and not in Germany.
    The game is meant as a simulation of larger problems in conducting sea and airborne invasions as much as it is a skirmish game with a rapidly learned set of rules. There will be a chain of command and the events on one table will influence the others.
    There will be problems with scattered paratroops and intermingled forces.
    There will be problems taking bunkers and clearing resistance nests and strongpoints. Finally there will be problems in coordinating air operations and anti-landing operations. We hope that you take some time to consider the enormity of what was done for all of us 60 years ago while we play this game.
    Registration and briefings begin at 0900 with play beginning at 1000. Please indicate choice of side on Event Registration form.

Saturday Schedule Grid

1000 - 1400

Miniatures - Battle for Bensinger – Mouth of the Canyon

  • Event ID - SAM1001
  • Classic Battletech
  • Greg Mueller
  • Introduction Game
  • 16 Players
  • Capital II
    Clan Steel Viper captured Bensinger early in 3063 after overwhelming the local Jade Falcon garrison. It has been 7 years of bitter memories for the Jade Falcons, and they have come back to Bensinger to reclaim what was rightfully theirs. The Steel Vipers are in retreat, and their last stand will be made in the mouth of the Yamhill Canyon. The narrow canyon and high canyon walls make an ideal place for a defensive stand. Can the Steel Vipers hold out and maintain control of Bensinger?

Miniatures - Operation Cobra- Advance on Percy, France

  • Event ID - SAM1002
  • Battleground World War II
  • Chris Oelkers and Erik Schefers
  • Introduction Game
  • 6 Players
  • Capital II
    July 27, 1944, Axis forces are retreating in the face of an Allied breakout from Normandy. Allied command has assembled an ad-hoc taskforce to occupy and hold the abandoned village of Percy, France. Partisan intelligence indicates the town is not a soft target, as a high ranking German officer and his highly motivated troops continue to occupy and defend a communications bunker within the town. Too bad the armored contingent didn’t get this intelligence before they attempted to enter the village. So much for good intelligence, Situation Normal…..

 

Saturday Schedule Grid

1200 - 1500

Board Game - Goa

  • Event ID - SAB1201
  • Sponsored by: First Minnesota Historical Wargaming Society
  • Goa by Rio Grande Games
  • Mike Backstrom
  • Introductory Game
  • Four Players - 3 of 4 Available
  • Congressional I
    Form a trading company, found colonies, compete for spices. This new Rio Grande game has become very popular. If you would like to learn to play, a short demonstration game will be run at 11:30 before the game begins.

Board Game - Talisman

  • Event ID - SAB1202
  • Tailsman by Games Workshop
  • Jeffrey M. Johnson
  • Introductory Game
  • Six Players
  • Congressional I
    The magical quest game - Enter a world of fantastic heroic adventure, where magic really works and monsters roam. You assume the role of an adventure on a quest to retrieve the fabled crown of command from its fearsome guardian. Young adults and new players Welcome!

Card Game - Apples to Apples

  • Event ID - SAC1201
  • Apples to Apples
  • Gerald Dokka
  • Introductory Game
  • Twelve Players
  • Congressional III
    How could such a simple game be so fun? Come and find out. Rules will be taught.

Card Game - Spycraft CCG Constructed Deck Tournament

  • Event ID - SAC1202
  • Spycraft CCG by Alderac Entertainment Group
  • Clifford Niesl
  • Non-Elimination Tournament - Intermediate Game
  • Thirty-Two Players
  • Congressional III
    Espionage is a grand shadow play in which every act is an ideological war and every actor carries the fate of nations in his armor-lined briefcase. Come learn to play the exciting new CCG by AEG. The end time frame of this event may change depending on the number of participants.

Miniatures - Wild Wild West

  • Event ID - SAM1203
  • House Rules
  • Don Bauman
  • Introductory Game
  • Eight Players 6 of 8 Available
  • Capital II
    Get Ready - The Daltons are coming, they're mean. They're bad. They burned Dodge City. Guard the Bank, it's loaded with Gold Diggings, check the saloon - Rot Gut Whiskey spells trouble. Get the women off the street, them Dalton's will come looking for trouble, but you are all out of sugar and honey.

Vendors' Room Swap Meet

  • Event ID - SAS1201
  • Two Individuals
    See the Swap Meet Event web page for more information.

Saturday Schedule Grid

1200 - 1800

Board Game - Dune

  • Event ID - SAB1203
  • Dune by Avalon Hill
  • James Johnson
  • Intermediate Game
  • Congressional I
    Dune with all the optional rules plus a few new treachery cards.

Miniatures - 40K in Forty Minutes - Tournament

  • Event ID - SAM1201
  • Sponsored by: Campbell Logan Bindery Gamers
  • Warhammer 40K by Games Workshop
  • Chris Monahan
  • Tournament - Advanced Game
  • 12 Players
  • Capital II
    Fast and Furious 40K in forty Minutes. Three Game Tournament. Please bring a 500 point army list to use in all three games, one troop choice mandatory. No vehicles over 200 points, 2+ armor saves or special characters.

Miniatures - Battle for Carentan

  • Event ID - SAM1202
  • Flames of War by Battlefront Miniatures Limited
  • Todd Olson
  • Introductory Game
  • Eight Players
  • Capital I
    The 101st Airborne dukes it out with the 17th SS and 91st Luftlande Divisions in the hedgerows, swamps and villages of the Cotentin Peninsula. Players will command regimental sized units in the events unfolding between D+4 and D+10. Beginners Welcome; rules will be taught.

Saturday Schedule Grid

1500 - 1800

Board Game - Settlers of Catan

  • Event ID - SAB1501
  • Sponsored by: First Minnesota Historical Wargaming Society
  • Settlers of Catan by Mayfair Games
  • Mike Backstrom
  • Intermediate Game
  • Eight Players - 7 of 8 Available
  • Congressional I
    Build settlements and cities on an unexplored island. Acquire resources and trade.

Board Game - Trivial Pursuit

  • Event ID - SAB1502
  • Trivial Pursuit
  • Gerald Dokka
  • Introductory Game
  • Five Players
  • Congressional I
    Is your head filled with trivia that others call trivial? Let show them that it does have uses. Rules will taught.

Card Game - Warlord: Saga of the Storm - Demonstration

  • Event ID - SAC1501
  • Warlord: Saga of the Storm by Alderac Entertainment Group
  • Clifford Niesl
  • Demonstration
  • Congressional III
    Heroic characters and Warlords represent the most commonly used cards, and it is their actions in battle that determine the course of the great war that wracks the kingdoms of the World of Accord. Game-play is fast and furious, but is also packed with a great deal of strategy.

Miniatures - Full Thrust

  • Event ID - SAM1501
  • Full Thrust by Ground Zero Games
  • Jeffrey M. Johnson
  • Introductory Game
  • Six Players 5 of 6 Available
  • Capital II
    In the far future on the edge of a distant solar system the galactic fleets of two ancient foes quietly maneuver in the silence of the deep space. "THEY HAVE MADE A MISTAKE" screams yor commander and the fleets are engaged. Young Adults and Beginners Welcome.

Miniatures - Caveroom Brawl

  • Event ID - SAM1504
  • Home Rules
  • Don Glewwe
  • Introductory Game
  • Ten Players
  • Capital II
    The old chief is dead: now who will lead the tribe? Toss your hat into the ring in this game of prehistoric politics. Clubs and jawbones serve as tools of debate, and the press (in the form of very hungry Saber-tooth Tigers) waits to pounce on the slow and unwary.

Vendors' Room Swap Meet

  • Event ID - SAS1501
  • Two Individuals
    See the Swap Meet Event web page for more information

Saturday Schedule Grid

1500 - 2100

Miniatures - Murder on the Federal Express

  • Event ID - SAM1502
  • Rifle Wars: A Study in American Grand Tactics by Crusader Games
  • Jeffrey Knudsen
  • Intermediate Game
  • Eight Players
  • Capital II
    Replay a little bit of history, commanding a Union or Rebel Brigade in this Confederate raid on a Federal Supply depot and railroad yard. Murder on the Federal Express will begin with an introduction to the Rifle Wars rules, Beginners Welcome!

Miniatures Game - WARMACHINE Tournament

  • Event ID - SAM1503
  • WARMACHINE by Privateer Press
  • Jason Bradley
  • Non Elimination Tournament - Advanced Game
  • Sixteen Players
  • Capital II
    Five hundred point battlegroup tourney for WARMACHINE. All models currently released are eligible for play. Escalation Rules as well as long as it’s released on time. Bring your 500pt Battlegroup including one warcaster and any combination of troops and WarJacks to the table and demolish your opponents in Steam and Magic driven combat!!!!!

Saturday Schedule Grid

1700 - 0100

Card Game - "Crush the Unworthy " - Legend of the Five Rings: Sealed Deck Tournament

  • Event ID - SAC1701
  • Sponsored by: Shinomen Mori Herptological Society
  • Legend of the Five Rings by AEG
  • Darin Dumez
  • Tournament - Advanced Game
  • Thirty-Two Players
  • Congressional III
  • Entry Fee: $5 payable at the convention
    1700 (5pm) registration, 1800 - 0100 (6 pm to 1 am), 45 minute max rounds (even with a full house we should end well before midnight, but things always happen)

Saturday Schedule Grid

1800 - 2100

Board Game - Empire Builder

  • Event ID - SAB1801
  • Empire Builder
  • Gerald Dokka
  • Introductory Game
  • Five Players 4 of 5 Available
  • Congressional I
    The original crayon rail game is waiting for you! Rules will be taught..

Board Game - Power Grid

  • Event ID - SAB1802
  • Sponsored by: First Minnesota Historical Wargaming Society
  • Power Grid by Rio Grande
  • Mike Backstrom
  • Intermediate Game
  • Five Players - 4 of 5 Available
  • Congressional I
    Build power plants across America or Germany. Players will vote on whether we'll use the American or German Map.

Card Game - Warlord: Saga of the Storm - Constructed Deck Tournament

  • Event ID - SAC1802
  • Warlord: Saga of the Storm by Alderac Entertainment Group
  • Clifford Niesl
  • Non-Elimination Tournament - Intermediate Game
  • Thirty-Two Players
  • Congressional III
    Heroic characters and Warlords represent the most commonly used cards, and it is their actions in battle that determine the course of the great war that wracks the kingdoms of the World of Accord. Game-play is fast and furious, but is also packed with a great deal of strategy. The end time of this event may change based upon the number of participants.

Miniatures - Frag in Doom Castle

  • Event ID - SAM1803
  • Frag (Modified)
  • Don Bauman
  • Introductory Game
  • Six Players 4 of 6 Available
  • Capital II
    Frag meets Doom in this castle setting. Multiple towers, rooms, and walls abound in this crazy fantasy castle. Walkways run over walkways. Rooms form towers. Stairs run up, down, and sideways. Get your best double laser firing auto loading blaster and meet the challenge of fragging in doom castle.

Miniatures - Necromunda

  • Event ID - SAM1805
  • Sponsored by: Snake Eyes Gaming Group
  • Necromunda
  • Nathaniel Olsen
  • Introductory Game
  • Twelve Players
  • Capital II
    A noble has discovered evidence that an extremely powerful and ancient suit of armor is lost in the underhive. The armor dates from the Dark Age of Technology and was powerful for it's time, so the noble believes that it easily outstretches anything produced today, even a Spyre rig. This would make her the ultimate Matriarch. To this end she has sent several Servo Skulls to search the underhive while she assembles a team to go into the underhive and do the retrieval. At some point the Imperium might find out about it and send in a team (Last Chancers, Inquisition, whatever).
    THE ARTIFACT:
    The armor has been scattered into it's constituent parts. While the parts are solid and can't be broken by any means available to the underhive, it was made to be disconnected at the joints for ease of wearing. There are six (head, body, R & L arms, R & L legs) parts. Each part has a different power (I haven't worked it all out yet, but arms: ranged power, body: invulnerable save, head: wyrd power, legs: speed power). What isn't known is that once the armor is donned it integrates into the user and draws power from them and cannot be taken off while the part being protected is still alive (so the victim wouldn't necessarily have to die in order to give it up, but would loose a body part).

Saturday Schedule Grid

1800 - 2400

Card Game - Magic: the Gathering Booster Draft

  • Event ID - SAC1801
  • Sponsored by: Unicorn Games
  • Magic: the Gathering by Wizards of the Coast
  • Jeff Waterworth
  • Non Elimination Tournament
  • Twenty Four Players
  • Congressional III
  • Entry Fee $14 payable at the Convention
Miniatures - HeroClix Constructed Event
  • Event ID - SAM1801
  • Sponsored by: First Minnesota Historical Wargaming Society
  • HeroClix by WizKids Games
  • Paul Woida
  • Non Elimination Tournament
  • Sixteen Players
  • Capital II
    Bring your 300 point team to fight against your opponents. Two Limited Edition prizes. Check http://www.wizkidgames.com or onsite book for more details.
Miniatures - MechWarrior: Dark Age Constructed Tournament
  • Event ID - SAM1802
  • MechWarrior by WizKids Games
  • Jason Moore
  • Non Elimination Tournament
  • Sixteen Players
  • Capital II
    Bring your 600 point pure faction army to participate in a the tournament. Prizes!

Saturday Schedule Grid

2100 - 2400

Board Game - CheapA$$ Games

  • Event ID - SAB2101
  • Four Seperate Games
  • Gerald Dokka
  • Introductory Game
  • Six Players 5 of 6 Available
  • Congressional I
    Can we get through four of the best and cheapest games ever made? Let's try! We'll be playing "Give me the Brain", "Lord of the Fries", "Kill Dr. Lucky." and "Deadwood" Rules will be taught for each game..

Board Game - Puerto Rico

  • Event ID - SAB2102
  • Sponsored by: First Minnesota Historical Wargaming Society
  • Puerto Rico by Rio Grande
  • Mike Backstrom
  • Intermediate Game
  • Five Players - 4 of 5 Available
  • Congressional I
    Should I be mayor, captain, trader, settler, craftsman or prospector? This is the question you will ask yourself each round in this quick and exciting game.

Card Game - On the Edge - Sealed Deck Tournament

  • Event ID - SAC2101
  • Sponsored by: The Source Comics and Games
  • On the Edge by Atlas Games
  • Jeffrey Johnson
  • Intermediate Game
  • Eight Players
  • Congressional III
    The Mediterranean island of Al Amarja, a Paranoid's Paradise, a card game of surreal and unreal conspiracies takes a radical new twist in this event. Can you survive on the edge or are you just burger?

Card Game - Warlord: Saga of the Storm - Demonstration

  • Event ID - SAC2101
  • Warlord: Saga of the Storm by Alderac Entertainment Group
  • Clifford Niesl
  • Demonstration
  • Congressional III
    Heroic characters and Warlords represent the most commonly used cards, and it is their actions in battle that determine the course of the great war that wracks the kingdoms of the World of Accord. Game-play is fast and furious, but is also packed with a great deal of strategy.

EVENT CANCELED Miniatures Game - CAV - Hunt the Rhino

  • Event ID - SAM2101
  • CAV by Reaper Miniatures
  • Jason Bradley
  • Introduction Game
  • Eight Players 0 of 8 Available
  • Capital II
    CAV is a highspeed game of mecha and combined arms style combat. A Rogue Rhino has been cornered and its up to you to destroy it before your fellow pilots get the glory of the kill! Pilot your CAV - Combat Assault Vehicle, across the wastelands and see if you can score the kill and avoid your enemies at the same time!

Saturday Schedule Grid

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